Persistent events can leave node values at non-zero levels after the event has finished playing. This tutorial covers how to create and use persistent events. This tutorial was recorded with FaceFX 2009.
After generating an animation from an audio file, the next step is to (optionally) tweak it. This tutorial talks about how. It was recorded with FaceFX 2009.
This video tutorial covers generating an animation from an audio file. It is assumed that the character is already exported and ready to be animated. This tutorial was recorded with FaceFX 2009.